Competition brief

Artificial Nature

Design Competition

Artificial Nature

Key Dates

Registration deadline: March 13, 2023 12:00 AM
Submission deadline: June 13, 2023 12:00 AM
Winners announcement: June 13, 2023 12:00 AM

*All times are in UTC

Prizes

Prize pool 500 USD

Theme: Artificial Nature

We find ourselves in an era where the once seemingly opposing forces of '''technology''' and '''nature''' are now being brought together in innovative and impactful ways. While AI is often seen as an artificial and mechanical tool, it is now being used to bring the organic and natural elements of nature into our built environment. '''This creates a paradox''', as the technology that is so often associated with industrialization and progress is now being utilized to bring customized and personal experience.

First Place Winner Of AI Architecture Competition 2022 Organized By Arch HIve And Archi Hacks. Associate Member At Institute Of Architects Bangladesh. I'm a graduate architect. I love to work on parametric architectural ideas. It has been always my dream to have some great skills in computational architecture and get higher studies in this field and build my career in parametric-style architecture

Oliver Thomas is a British architect, leading expert in design technology, and archi-preneur, with extensive experience working on projects at the intersection of design, technology, and fabrication around the world. Oliver has worked in London, Hong Kong, and New York for renowned firms such as Aedas, Front Inc, and BIG. He is currently the Design Technology Manager at BIG and Co-founder of Archi-Tech Network. He has been involved in a range of projects that utilizes technology such as BIM, Computation and Immersive methodologies from early concept design through to fabrication.

Guillaume is an architect and engineer working at 180 Degrees, a design-build firm based in Phoenix, Arizona. He is originally from France where he obtained his Master's degree in Architecture and his Engineering degree. He started his career at Knippers Helbig, a structural and facade engineering firm where he helped design complex free-form structures and learned how to use computation to generate geometries and simulate structural behaviors. He merged his love for science and design at Bjarke Ingels Group where he worked as a project lead and a computational designer. He helped identify and incorporate computational tools into the design process, from the early exploration to solving complex constrained design challenges. He is currently incorporating his knowledge in workflows that spans from sketches to construction and fabrication.

Will Garner worked as a BIM Consultant and Architectural Assistant at Frank Reynolds Architects Ltd for over two years. He has also worked as an Architectural Technologist at the same firm for over a year. Before joining Frank Reynolds Architects, Will served as a Civil Engineer Apprentice at BAM Nuttall Ltd for two years. Will received his education from Loughborough University, where he earned a Master of Architecture degree, a Bachelor of Architecture degree with First-Class Honours, and a BSc (Hons) in Architectural Engineering and Design Management.

He is a technology-driven designer and researcher focused on simulation-based design and generative tectonics. He hold a Master of Architectural from the University of Calgary and Master of Architecture & Urbanism from Architectural Association, Design Research Lab. As a designer, his approach is interdisciplinary to interconnect architecture to science, art and industrial design. He have worked internationally as a designer collaborated with pioneer design firms in Canada and the UK on broad range of projects contributing to mid-rise and high-rise mixed-use residential, office, hotels and institutional projects at various scales and design and management of interior projects. He also collaborates with firms as a design consultant, providing solutions for complex morphology and optimized geometrical topology and tectonics using advanced platforms and computational technology in design to provide the user-oriented design.

Yushang Zhang is an accomplished architect with over 11 years of experience in the field. He is currently working at OMA, where he has been since March 2012. Prior to that, Yushang completed an internship at MAD Architects in 2007, where he gained valuable insights into the industry. Yushang obtained his Master of Science in Architecture from Delft University of Technology, and has been a registered architect in the Netherlands since then.

Riccardo Piazzai is an architect and BIM expert, Co-founder of NORDFY, a Process-driven interdisciplinary Creative Agency specializing in AI, BIM, and Design. NORDFY provides educational training and advisory services for SMEs and creative individuals, at the intersection of disruptive technologies and Scandinavian design principles. With a multidisciplinary approach to problem-solving and design development, he has experience in design, coordination and management. He is adept at utilizing the latest digital technologies to optimize sustainability impact. He has been working in the computational design and BIM fields since 2017, with a particular focus on data-driven design workflows within a strategic framework. Throughout his career, Riccardo has worked in leading firms in Italy, Japan, and Denmark, leveraging his expertise through the use of cutting-edge tools. He has a strong understanding of Artificial Intelligence and Neural Networks in applied creative/design processes and has developed innovative solutions incorporating AI to optimize and streamline design workflows. He is currently enrolled in a second-level Master’s program in Digital Twin and Artificial Intelligence, focusing on digital technologies and processes in the built environment, at the University of Rome, La Sapienza. With a multidisciplinary approach to problem-solving and design development, he has experience in design, coordination and management. He is adept at utilizing the latest digital technologies to optimize sustainability impact. He has been working in the computational design and BIM fields since 2017, with a particular focus on data-driven design workflows within a strategic framework. Riccardo is currently developing the BIM digital strategy of Schmidt Hammer Lassen Architects, bridging the gap between digital technologies and design practice. Throughout his career, Riccardo has worked in leading firms in Italy, Japan, and Denmark, leveraging his expertise through the use of cutting-edge tools. He has a strong understanding of Artificial Intelligence and Neural Networks in applied creative/design processes and has developed innovative solutions incorporating AI to optimize and streamline design workflows. He is currently enrolled in a second-level Master’s program in Digital Twin and Artificial Intelligence, focusing on digital technologies and processes in the built environment, at the University of Rome, La Sapienza.

6th Place

Spizzerinctum 0.1

Spizzerinctum 0.1

Spizzerinctum - the will to succeed: vim, energy, ambition a project about unnatural nature The year is 2150. Humans live in dual Metaverse-like online space and digitally augmented built environment. Governments have split into two groups in their global missions. Our efforts to optimize nature are focused on dealing with consumerism-induced environmental crisis on planet Earth, on one hand, and populating Mars, on the other hand. Here I have decided to take an exclusively futuristic look at the possible advanced ways we would be dealing with our environment 127 years from now. First, we have a vast digital platform which encompases all the built environment on earth that we continue to inhabit. We control and navigate everything online with minimum LOD 400. As we walk outdoors we would wear special AR glasses that would help us see the environment - not in the way we have 'abandoned' it but the way we have augmented it and visually-optimized it in our online BIM platform. Second, we now can use artificially created bacteria and whole living ecosystems that would digest plastic and other unnatural materials/fabrics to help us improve the metabolism of our planet. Multidisciplinary teams of architects, BIM and AI specialists, engineers and biologists have designed countless closed spaces in crowded urban areas - from corner booths to big edifices. These controlled places are populated with artificial ecosystems that recycle plastic and other previously non-recyclable materials. Part of these ecosystems are designed in a way that they would thrive well only with temperatures below 0 degrees Celsium, which would give them frosty winter look. These are so-called mini-museums of the lost season (winter). Of course, each and every Spizzerinctum booth/ museum/ building is augmented and accessible as online gallery/ public space. Their appearance is generated in unique way with the help of AI algorhythms, so that in real life they can be seen as massive sculptures and art masterpieces through the lens of Metaverse glasses. Inspiration: Foucaults concept of heterotopia; VESPER BIRD BOX CUBE2: A HUPERCUBE A QUIET PLACE 2

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Aysen Sapundzhi

March 13, 2023

Honorable Mention

A Forest Reverie

A Forest Reverie

He was exhausted, as if he had carried the weight of the world on his shoulders for an eternity. In the middle of an ordinary morning, he impulsively grabbed his haversack and decided to venture into the forest. It was an unexplainable urge, as if he was drawn by an invisible force that he couldn't resist. He didn't know where he was going, nor why. He simply followed his intuition. As he walked, the trees grew thicker, their leaves whispering to each other like conspirators. The noises of civilization gradually faded away, replaced by the soft chirping of birds and the distant gurgle of a stream. The scent of nature overwhelmed him, a mix of damp soil and fresh greenery that filled his nostrils. The flora and fauna were alien to him, unknown and yet strangely familiar. He walked on narrow, muddy paths, admiring the vibrant flowers and the waterfall that cascaded into a crystal-clear lake. And then he saw it: a treehouse-like structure, an oasis in the middle of the woods. It was as if the structure had always been there, waiting for him. He climbed up and lay in the hammock-like structure, looking up at the sky. In the darkness, fireflies appeared, dancing in the air around him. He was at once afraid and fascinated. The next morning, as he made his way back to civilization, the memory of his journey through the forest began to blur and fade, like a dream upon waking. He questioned if it had truly happened, or if it was all a mere figment of his imagination. The line between reality and fantasy had become so thin, so indistinguishable. Was it all a fleeting trick of the mind? A momentary lapse into a world beyond his own? He couldn't say for certain, but the experience had left an indelible mark on his soul. [All of the images presented here were generated using Stable Diffusion, and post-processing was performed using Affinity Photo.]

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Abul Fazal Mahmudun Nobi

March 8, 2023

Honorable Mention

Honorable Mention

House of Sierpinski

House of Sierpinski

What was the starting point of your project? The starting point of this project was exploring what a house made out of Sierpinski’s Triangle would be like. This project was primarily about getting a feel for a more structured approach to using AI imaging in the workflow of a creative design project (specifically in the context of architecture). What were the concepts and inspirations for this project? In 2018-2019, for my MArch course, I spent several months studying fractal geometry. The course was designed around exploring fractals in the context of the relationship between emerging fabrication tools and parametric design. Although the subject is highly abstract in nature, I find it quite interesting to explore how it could affect architectural technologies. Tell us about your design process! Being new to AI imaging, the process was heavily driven by curiosity. With such a powerful tool, it is easy to quickly get lost in any number of rabbit holes. It is like working with someone who is the very best at what they do, but they do not speak the same language as you. There is a lot of trial and error, but I found that the ‘blend’ tool, in particular, allowed me to have a surprisingly high degree of control over the output after many generations. Tell us about your experience designing with AI tools? And how did it help create the project? I have no prior experience with AI imaging tools, but I was able to draw a lot of experience from my computational design background. Like Rhino’s Grasshopper, it feels like a tool that simply allows you to explore ideas and iterate with various parameters very quickly. What other software did you use to curate your designs? Although I am very confident with my Photoshop skills, I opted not to edit the output images manually very much. I think that forcing myself to learn how to be more precise with the tool is more interesting for now. What is the key feature of this project that you want to talk about more? It's a super hard balance trying to create geometry that is interesting and true to the original geometry, while also creating architecture that would be nice to experience. The more computationally interesting ones tend to be cooler but not welcoming. I also find it tough to not get too obsessive about it, as so many of the results can be taken in very different and interesting directions. Conclusion: AI imaging has really exploded over the last few months, and I feel like I’m a bit late to the party, but particularly recently, people have been getting a lot more controlled and quality output out of MJ. There's a strong argument to be made that Midjourney architecture is just eye-candy; it's purely form over function. On one hand, it enables anyone to discover, combine, and iterate on high beautiful imagery at unprecedented rates. But it doesn't really do anything in the way of real-world problem-solving, which I believe should always be a key aspect of architectural design. I believe it is comparable to any technology that has come before it: ultimately it is just a tool. But it is also a ridiculously powerful tool, and I struggle to describe with words just how insane these AI tools are getting; it feels like genuine magic. MJ as a piece of image software is out of this world in its own right, but I find it particularly interesting thinking about what changes it will have on the architecture industry, whether people like it or not.

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Nick Leung

March 13, 2023

Honorable Mention

The Grid

The Grid

My goal with this work was to create an experience of using AI in an architect's creative process. The concept was of architecture possible in the next 200 years, so I created the concept of The Grid. The Grid is basically a virtual universe (like metaverse) where people, voluntarily, decided to abandon their physical lives to live in a virtual universe, where everything is customized and each person lives a reality that directly corresponds to what they most want, like a perfect world, or almost. At the same time, part of society decided to oppose this, isolating itself in self-sustaining cities, where people disconnected from technology and live like we did about 10 years ago. In this way, distributing themselves in a more sustainable way of life and in a way to face the problems and not run away from them. The idea of ​​the Grid acts as an expanded simulacrum of our current reality, where what we see and what we don't see depends on algorithms , where the main selection factor is to make the user spend as much time as possible connected and thus collect data that is later sold. In such a way, it seems natural that in view of an imminent future in this scenario, some opposition to the status quo will arise. I represented it by using Ai images and 3D models in a 3D rendering in Lumion. The text is important to me, as I think I can express myself better by writing. By the same token, I really enjoyed creating images using the AI's because I can use my best form of communication to create images. For this project, I used several AI's such as Mid Journey, Dall-E 2, Stable Diffusion, Coherent (not used in this presentation here) and AI Image Enlarger, after that I polished the images in the Photoshop. At the end of the text, I tell my conclusion about the experience of using AI as a design tool. To carry out this work I used a technique of creating images in various artificial intelligences and then refining them with the Image to Image tool of Stable Diffusion, thus achieving much more realistic and detailed images. (I'm from Brazil so, I want to apologize for my english).

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Matheus Rudo Antoniassi Pereira de Oliveira

February 10, 2023

Honorable Mention

Artificial Nature of the Mundane

Artificial Nature of the Mundane

The Mundane registers qualities that often go unnoticed or are deliberately hidden because they are deemed unfamiliar and thus undesirable. But it is precisely in these qualities where we are attempting to locate a new departure point for design which can tolerate the “strange”, and incorporate it as an active and relevant participant in the design process. By the means of hybridizing nature with existing mundane urban elements, parts that are usually unseen to people are now exposed, and become the new norm of design. New York City is densely developed and highly artificial - The city's urban landscape is largely man-made, with towering skyscrapers, bridges, highways, and other structures dominating the skyline and tunnels, subways spreading out underground. Even Central Park is no natural landscape. Hence, New York City is chosen as the testing ground for the project. A number of “strange” categorical blends are examined together with artificial nature and then used to formulate the new norm. Artificial nature By hybridizing specific natural elements - metal, rock, flower, moss and tree together into one single form of object contributes to the artificial qualities. Traces of these natural elements will still be seen but they are not in their most natural form. Also, to further exaggerate the idea, Artist Takashi Murakami’s super flattened flowers with smiley faces are extracted by AI to contribute to the artificial quality of flowers.

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Phoebe Leung

March 12, 2023

Honorable Mention

Sunset Symphony: A Concert Hall Inspired by Nature and Powered by AI

Sunset Symphony: A Concert Hall Inspired by Nature and Powered by AI

Step into a world where the beauty of nature and the power of technology collide to create an unforgettable concert experience. The facade of my concert hall is not just any ordinary exterior, but a magnificent spectacle of light that brings the stunning beauty of a sunset to life. The AI algorithms programmed within the facade analyze real-time data from the sky, including the sun's position, cloud cover, and intensity of light, and subsequently, change colors and patterns in sync with these natural phenomena. The vibrant hues of orange, pink, and purple blend seamlessly, emulating the mesmerizing display of colors during sunset. ------ As you step inside, the immersive experience continues. The natural acoustics of the concert hall is nothing less than extraordinary, with the strategic placement of natural materials such as wood, stone, and natural fibers enhancing the sound quality of the performances. The layout of the space ensures that the sound reflection and diffusion are optimized, providing an exceptional audio experience for all. The immersive projections of different landscapes and wildlife add another dimension to the experience, transporting attendees to various natural environments, including the rainforest or ocean floor. ------ The concert hall's aesthetic design is inspired by the captivating beauty of nature, and every detail has been meticulously thought out to evoke this theme. ------- This concert hall is not just any ordinary building. It is an extraordinary space where the natural world and the technological world intertwine, bringing about an unforgettable experience for all. The harmony of nature and music is brought to life in this space, and attendees are left with a sense of wonder and a renewed appreciation for the beauty of the natural world.

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Bryce Merrill

March 14, 2023

Honorable Mention

Biophilic Air-Purification Towers

Biophilic Air-Purification Towers

In a city ravaged by pollution, new technology emerges as a solution to deal with the environmental crisis. Artificial nature, cybernetics and biotechnology are three key areas being explored to create a sustainable living environment for our inhabitants. Artificial nature involves creating green spaces and natural habitats within an urban environment using techniques that replicate the natural world. In polluted cities, these spaces help purify the air, provide natural habitats for wildlife, and create a more comfortable and healthy living environment. Cybernetics integrates technology and biology to create more efficient and effective systems. This may include using sensors and data analytics to monitor and manage environmental conditions and developing more sophisticated methods for waste management and resource allocation. Biotechnology is the application of engineering principles to biological systems. In polluted cities, this includes developing genetically modified plants that can absorb pollutants from the air and creating artificial trees that generate electricity from solar panels. A skyscraper visualized as a biophilic air purification tower with glass walls that let in natural light is an example of how these technologies can be combined to create a sustainable living environment. Towers not only serve as beautiful design features, they also serve a functional purpose, purifying the air and creating a healthier living environment for its residents. Taken together, these new technologies offer hope for creating a better future in a world ravaged by pollution and the environmental crisis.

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Xperimenting Architecture

March 13, 2023

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