Year: 2023
Category: Public Architecture
Spizzerinctum - the will to succeed: vim, energy, ambition a project about unnatural nature The year is 2150. Humans live in dual Metaverse-like online space and digitally augmented built environment. Governments have split into two groups in their global missions. Our efforts to optimize nature are focused on dealing with consumerism-induced environmental crisis on planet Earth, on one hand, and populating Mars, on the other hand. Here I have decided to take an exclusively futuristic look at the possible advanced ways we would be dealing with our environment 127 years from now. First, we have a vast digital platform which encompases all the built environment on earth that we continue to inhabit. We control and navigate everything online with minimum LOD 400. As we walk outdoors we would wear special AR glasses that would help us see the environment - not in the way we have 'abandoned' it but the way we have augmented it and visually-optimized it in our online BIM platform. Second, we now can use artificially created bacteria and whole living ecosystems that would digest plastic and other unnatural materials/fabrics to help us improve the metabolism of our planet. Multidisciplinary teams of architects, BIM and AI specialists, engineers and biologists have designed countless closed spaces in crowded urban areas - from corner booths to big edifices. These controlled places are populated with artificial ecosystems that recycle plastic and other previously non-recyclable materials. Part of these ecosystems are designed in a way that they would thrive well only with temperatures below 0 degrees Celsium, which would give them frosty winter look. These are so-called mini-museums of the lost season (winter). Of course, each and every Spizzerinctum booth/ museum/ building is augmented and accessible as online gallery/ public space. Their appearance is generated in unique way with the help of AI algorhythms, so that in real life they can be seen as massive sculptures and art masterpieces through the lens of Metaverse glasses. Inspiration: Foucaults concept of heterotopia; VESPER BIRD BOX CUBE2: A HUPERCUBE A QUIET PLACE 2
Museum of the lost season - transparent glass exterior with people in the background. The artificial living systems and microbes are housed in the building. The architecture is based on the idea of creating a Metaverse, a virtual world where people can interact and share information.
key prompting: huge building of artificial living systems and microbes floating in the air, transparent glass exterior, people in the background, golden hour
Aysen Sapundzhi
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