Project

Immersive Inoculation

Year: 2022

This project proposes a visual medium that bridges the gap between us and the inanimate. Where we meet in the middle is an architectural experience that is emotionally charged, introducing specific phenomena to the body. Just as horror movies, sad books, and happy pills elicit a response from the human, we hypothesize that utilizing powerful material and formal visuals can act as an alternative form of emotion-altering supplementation. Using text-to-image Artificial Intelligence, we generated an exciting palette of emotions, all of which are represented in an unanticipated architectural experience. We chose houses as our architecture since each person already has an emotional connection to homes. Wanting to tap into this connection, the text descriptions utilize objects commonly associated with the emotion as well as organismic descriptions to animate them and show that they are just as alive as us. This spatial narrative allows the viewer to connect, respond, and begin to empathize with the embodied emotion. Through this action of immersive inoculation, we begin to highlight this experience as a sort of emotional commodity that is a form of supplementation for architecture and humans. The architecture acts as the assistive tool for displaying these emotional states, allowing us to begin to visualize and understand these emotions tangibly. This experience starts with a catalog, from which the human chooses the emotion he/she wants to feel. We are organizing the chosen emotions using conventional genres used in literature and film, like Comedy, Romance, Thriller, and Drama, and divide the wider pallet of emotional experiences among them. The specific emotions are first represented through the facade of a house, which hints at the anatomy of the phenomena on the inside, where the user confronts an immersion of scenes. The Ai is a valuable asset in creating these atmospheres because it is unpredictable and spontaneous in its generations, allowing the audience to feel an authentic response without any external biases; fully immersing that individual in the show and that world’s imagination. The Ai also creates an alternative mode of architectural experience by introducing us to a new framework that is not focused on form & pragmatics, but rather on aesthetics. The machine’s intelligence gives us new perspectives and building blocks for our own imagination - teaching us that how we see the world is not how the world actually is, but who we are. By Julia Kazubowski and Chloe DeMarco

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Catalog

We represent our wide array of Immersive Inoculations through a catalog format. The intention is to allow the user to have control in choosing their desired experience. The houses cataloged are intentionally chosen to evoke the most extreme representation of the given emotion

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Comedy: Delight House

"A house that looks like and has the texture of delight, pink door, fluffy sheep fur, walls made of field of flowers, and stained-glass window" - Midjourney prompt

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Delight Frame Sequence

Scenes from the interior of the Delight House. Images made with Google Collab's Disco Diffusion Ai. Images generated to make it appear as if they are a part of the same spatial narrative that is reflective of the house's character and facade, as if this is what the soul of the building looks like once one enters.

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Thriller: Spine-Chilling

"A building that looks like and has the texture of spine-chilling, a hairy door, spider roof, bone walls and barred window" - Midjourney prompt

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Spine Chilling Frame Sequence

Scenes from the interior of the Spine-Chilling House. Images made with Google Collab's Disco Diffusion Ai. Images generated to make it appear as if they are a part of the same spatial narrative that is reflective of the house's character and facade, as if this is what the soul of the building looks like once one enters.

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Chloe DeMarco

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